Annie Oakley Fun Match
2nd Sunday 2:00 pm
Informal fun shooting
Skrap, Arkansas Trap, Skeet, Trap
(For Annie Oakley, no reloads, only club factory loads, 6.50/box)
All Orange Gun Club rules apply.
No alcohol on club grounds.
No shot larger than 7 ½
No load heavier than 1 1/8 oz.
The OGC trap match is on the first Sunday of the month at 2 pm. Buy in is with $5 and 2 tokens per shooter. The first flight is done at the 16 yard line with 5 shooters. If there are more that 5 shooters, divide the number evenly and there may be several 16 yard flights. The 16 yard flight is the " qualifier". Next, all shooters with scores 19 or greater will shoot from the 27 yard line and those with less than 19 will shoot from the 19 yard line. A shooter with less than 19 may elect to shoot in the 27 yard line flight but not the other way around. (A 27 yard line qualified shooter may not elect to shoot at 19 yards). The pot is divided by 3: High over all winner, 19 yard line winner and 27 yard line winner.
One shooter cannot win twice. Doc
Shooters begin with exactly 25 shells. Sometimes played singles, sometimes played with teams of 2. Each shooter starts at skeet station 1. You shoot clays coming from the trap machine. You have five chances to hit 2 birds. If you hit 2 right off the bat you step off the station, if you use 5 shells you are done and step off the station. Each shooter shoots from station 1. The same process continues from all skeet stations. After station 8 is shot, the shooter with the most shells left is the winner. Typically each shooter puts $1 in the pot. The winner wins the whole pot. If teams of 2 are played, when one team member runs out of shells they borrow from their teammate I. Order to complete their stations, deleting their teammates she'll count. The winner is determined by the total # of shells from both team members.
Each shooter shoot a high house and a low house, then a double from station 1. Same at station 2. Stations 3,4,5, 8 only have a high house and low house. No. doubles. Each shooter shoots from all stations 1 through 8. The game ends after each shooter shoots a high and a low from station 8. The high score wins.
To start each shooter contributes $15 to the pot. This fee includes 2 tokes needed for the game. The remainder goes to the pot which is divided. A portion goes to the range and a portion goes to the winners pot. Winners are decided by Lewis Option if there are greater than 10 shooters and by first, second and third place if there are 10 shooters or less. To begin: Shooters stand at station 1-5. Five shooters per flight
Each shooter shoots a single clay from the machine that corresponds to their station number. i. e Station 1 will shoot the clay from machine #1. You may shoot twice at singles. Then each shooter shoots a report pair that is on the master list. A different report pair for each station. Then each shooter will shoot a true pair that is on the master list. A different true pair for each station. Once all shooters have shot 5 clays from this station they will all move down one station and shoot the same process. All shooters will shoot from each station for a total of 25 clays. It usually takes more than 25 shells to play to account for two shots at the singles. Each shooter will repeat this process for a total of 50 birds. The winner is then determined as described above.
Each shooter starts at skeet station 1. One clay is shot from the high house and on report another clay is shot from the trap house. Then a low house is shot and on report another clay is shot from the trap house. Each shooter shoots this sequence from station 1 then they move to station two and so on. Stations 3 and 5 only have 2 clays; A high house and trap from 3 and a low house and trap from 5. This keeps the shell count to 25. The winner is the shooter who drops the least amount of birds, the "high score ".